Binding of Isaac - Afterbirth+ Lua Reference/Guide
- s -
ScreenWrapPosition() :
Room
SetActiveCharge() :
EntityPlayer
SetActiveRotation() :
EntityLaser
SetAmbushDone() :
Room
SetAnimation() :
Sprite
SetBlackHpDropChance() :
EntityLaser
SetBrokenWatchState() :
Room
SetCanCrushRocks() :
PathFinder
SetCanSeeEverything() :
Level
SetCardAgainstHumanity() :
Room
SetClear() :
Room
SetColor() :
Entity
SetColorize() :
Color
SetDamageSource() :
EntityEffect
SetExplosionCountdown() :
EntityBomb
SetFirstEnemyDead() :
Room
SetFloorColor() :
Room
SetFrame() :
Sprite
SetFullHearts() :
EntityPlayer
SetGridPath() :
Room
SetHeartPicked() :
Level
SetHomingType() :
EntityLaser
SetLastDevilRoomStage() :
Game
SetLastFrame() :
Sprite
SetLastLevelWithDamage() :
Game
SetLastLevelWithoutHalfHp() :
Game
SetLayerFrame() :
Sprite
SetLocked() :
GridEntityDoor
SetMaxDistance() :
EntityLaser
SetMinDamageCooldown() :
EntityPlayer
SetMultidimensionalTouched() :
EntityLaser
SetNextStage() :
Level
SetOffset() :
Color
SetOneHit() :
EntityLaser
SetOverlayAnimation() :
Sprite
SetOverlayFrame() :
Sprite
SetOverlayRenderPriority() :
Sprite
SetPathFollowSpeed() :
EntityKnife
SetRadii() :
EntityEffect
SetRedHeartDamage() :
Level
,
Room
SetReference() :
EntityPtr
SetRoomTypes() :
GridEntityDoor
SetSacrificeDone() :
Room
SetSeed() :
RNG
SetShockwaveParam() :
Room
SetShootingCooldown() :
EntityPlayer
SetSize() :
Entity
SetSlowDown() :
Room
SetSpriteFrame() :
Entity
SetSpriteOverlayFrame() :
Entity
SetStage() :
Level
SetStateFlag() :
Game
,
Level
SetTargetTrapDoor() :
EntityPlayer
SetTimeout() :
EntityEffect
,
EntityLaser
SetTint() :
Color
SetType() :
GridEntity
SetVariant() :
GridEntity
SetWallColor() :
Room
ShakeScreen() :
Game
Shoot() :
EntityFamiliar
,
EntityKnife
ShootAngle() :
EntityLaser
ShopReshuffle() :
Room
ShopRestockFull() :
Room
ShopRestockPartial() :
Room
ShouldAddCostumeOnPickup() :
Config::Config
ShowFortune() :
Game
ShowHallucination() :
Game
ShowMap() :
Level
ShowName() :
Level
ShowRule() :
Game
Spawn() :
Game
SpawnClearAward() :
Room
SpawnDust() :
GridEntityDoor
SpawnEntityDesc() :
Game
SpawnGridEntity() :
Room
SpawnParticles() :
Game
Sprite() :
Sprite
StartRoomTransition() :
Game
StartStageTransition() :
Game
Stop() :
Sprite
StopExtraAnimation() :
EntityPlayer
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